Profit Calculator

Minecraft crafting and resale profit calculators

Deepslate Diamond Ore → Diamond Block Profit Calculator

Leave blank if you only want to calculate profit per Diamond Block.
Requires your balance in Settings. Suggests an order that uses up to 10% of your balance by default.
Enter a cost and price to calculate profit.

Wind Burst 1 → Wind Burst 3 Profit Calculator

4 Wind Burst 1 Books are required to make 1 Wind Burst 3.
Enter a Wind Burst 1 cost and Wind Burst 3 sell price.

Netherite Ingot Cost Calculator

Enter a Netherite Block cost.

TNT Minecart Calculator

Entering TNT automatically fills Iron Ingots at 5 per TNT.
Requires your balance in Settings, TNT cost, Iron cost, and TNT Minecart sell price.
Entering Iron automatically fills TNT at 1 TNT per 5 Iron Ingots, always rounded up to the nearest whole TNT.
Enter the TNT cost, Iron cost, and TNT Minecart sell price.

Gambling Calculator

Paper Game and Arrow Game strategy calculators.

Paper Game

Host has 1–9 and Viewer has 1–9. Host wins when Host ≥ Viewer. Viewer wins when Viewer > Host and receives 2× their payment. Viewer win chance: 44.44%.

Enter a minimum and maximum entry price.
Losses increase the next payment using a slowing logarithmic progression. Wins decrease the next payment by ½. The payment stays between your min and max.
Enter valid min/max values to see a suggested payment.

Simulation

Each simulation starts at the minimum and continues using the same payment logic until the stop suggestion is reached.
Enter min/max prices and a quantity to simulate.
RoundResultPaymentNetCumulativeNext Suggestion
Net = profit/loss from that single round. Cumulative = the total net profit/loss from all recorded rounds up to that point.

Arrow Game Calculator

Viewer pays the host an amount between the minimum and maximum. If the arrow lands on Lose, the host keeps the payment. If it lands on Win, the host pays the viewer 2× the payment.

Set the grid and mark cells as Win or Lose.
Win Lose Unselected
Enter valid min/max prices to see a suggested payment.
Use these buttons after an actual Arrow Game round. The result is stored in the history and changes the next suggested payment.

Simulation

Each simulation starts at the minimum and continues using the same payment logic until the stop suggestion is reached.
Enter min/max prices and a quantity to simulate.
Arrow range: the dashed circle marks the approximate outer range represented by the supplied impact image. Cells outside that range have zero probability in this model.
RoundResultPaymentNetCumulativeNext Suggestion
Net = profit/loss from that single round. Cumulative = the total net profit/loss from all recorded rounds up to that point.

Settings

Your balance is used by the order-size suggestion buttons. Leave blank if you do not want balance-based suggestions.
Enter your balance if you want balance-based suggestions.